physiology and pharmacology experiments
in virtual laboratories
almost like in the real world
- Perfect for online teaching and remote learning -
The game picks up where the first installment left off, with Asterix and Obelix on a mission to slap their way through hordes of Romans, Egyptians, and other enemies. The gameplay revolves around side-scrolling beat-em-up action, where players control either Asterix or Obelix as they punch, kick, and head-butt their way through levels. The twist? The game introduces new slap-themed attacks, allowing players to dish out even more creative and outrageous punishment to their foes.
: This article is for informational purposes only and does not promote or condone piracy. Make sure to purchase games from official sources to support the developers and the gaming industry.
: Please be aware that downloading games from NSP links may pose risks, such as pirated content or malware. Make sure to only download from reputable sources and always verify the authenticity of the game.
For those who may be unfamiliar, Asterix and Obelix are iconic characters created by French cartoonist René Goscinny and illustrator Albert Uderzo. The series follows the adventures of Asterix, a clever and resourceful Gaul, and his friend Obelix, a menhir delivery man who possesses superhuman strength after falling into a magical potion as a child. Together, they travel through ancient France and beyond, battling Romans, collecting riches, and enjoying plenty of boozing and feasting along the way.
"Asterix & Obelix Slap Them All 2: A Side-Splitting Adventure Comes to the Nintendo Switch"
For those eager to get their hands on "Asterix & Obelix Slap Them All 2" for the Nintendo Switch, you can find the NSP link below:
running on all Windows platforms,
from Win 7 to Win 11, 32 bit as well as 64 bit versions
without any specific requirements (see Technical Specifications)
including platform-independent Online Versions
for experiments via the Virtual Physiology server
existing so far for SimHeart and SimVessel
with beta-versions of SimMuscle and SimNeuron
SimHeart offers a virtual laboratory for recordings of heart contractions in the Langendorff set-up in response on the most relevant transmitters and drugs, including a drug laboratory for the adjustment of the appropriate solutions.
SimVessel offers a virtual laboratory for the examination of smooth muscle contractions of vessels and the intestine.
The experiments can be done with muscle stripes, placed in an organ bath to which physiologically relevant signal substances and widely used drugs can be added. Preparing the appropriate dilutions can be trained, as in SimHeart, in a drug laboratory.
The virtual “SimMuscle” laboratory contains two nerve-muscle preparations and all the apparatus that you will need for experimentation in a simplified but quite realistic form.
When entering the lab you first need to switch on all the devices (POWER buttons). Then drag one of two already prepared nerve-muscle preparations from the Petri-dish to hang it in the suspension apparatus. This includes a mechano-electrical converter transforming changes of either the muscle force or muscle length, selectable by a toggle switch, into an electric potential. You can pre-stretch the muscle hanging one or more weights in the loop at which the muscle is fixed.
Muscle contractions are induced by current pulses delivered from a stimulation apparatus to the electrodes on which the nerve is placed. Stimuli as well as muscle contractions are displayed on a dual beam storage oscilloscope, appropriately displayed with accordingly adjusted voltage amplification and time base (via the rotary switches) and zero lines. Single or double pulses as well as trains of stimuli of selectable amplitude and intervals can be applied.
The example shows muscle contractions, here changes of the muscle length, in response to different trains of voltage pulses inducing isolated twitches, incomplete and complete tetanic contractions depending on the intervals in which the pulses are applied.
The game picks up where the first installment left off, with Asterix and Obelix on a mission to slap their way through hordes of Romans, Egyptians, and other enemies. The gameplay revolves around side-scrolling beat-em-up action, where players control either Asterix or Obelix as they punch, kick, and head-butt their way through levels. The twist? The game introduces new slap-themed attacks, allowing players to dish out even more creative and outrageous punishment to their foes.
: This article is for informational purposes only and does not promote or condone piracy. Make sure to purchase games from official sources to support the developers and the gaming industry.
: Please be aware that downloading games from NSP links may pose risks, such as pirated content or malware. Make sure to only download from reputable sources and always verify the authenticity of the game.
For those who may be unfamiliar, Asterix and Obelix are iconic characters created by French cartoonist René Goscinny and illustrator Albert Uderzo. The series follows the adventures of Asterix, a clever and resourceful Gaul, and his friend Obelix, a menhir delivery man who possesses superhuman strength after falling into a magical potion as a child. Together, they travel through ancient France and beyond, battling Romans, collecting riches, and enjoying plenty of boozing and feasting along the way.
"Asterix & Obelix Slap Them All 2: A Side-Splitting Adventure Comes to the Nintendo Switch"
For those eager to get their hands on "Asterix & Obelix Slap Them All 2" for the Nintendo Switch, you can find the NSP link below:
SimNeuron offers virtual laboratories for voltage- and current-clamp experiments in an easy to overlook lab design
for details see Tutorial and Protocol form
asterix obelix slap them all 2 switch nsp link
In fully licensed versions there is the possibility to select to which specific features of the program the students shall have access. This can be done in so-called pre-settings window which you can open from the labs via the SETTINGS button in the switch bank. In demo versions the pre-settings are fixed with most functions enabled. The game picks up where the first installment