Then, have a main function that loops for the user to enter data.

But since this is 2021, perhaps there's a more accurate formula. However, again, without specific knowledge, this is hypothetical.

if wind_direction == 'tailwind': wind_effect = wind_strength elif wind_direction == 'headwind': wind_effect = -wind_strength else: # crosswind doesn't affect distance in this model wind_effect = 0

But again, this is just an example. The exact parameters would depend on the actual game mechanics.

Once the probability is calculated, the user might want to simulate, say, 1000 attempts to get the expected success rate (like, on average, how many attempts are needed).

But I'm just making up this formula. Maybe I need to check if there's an existing guide or formula used in Pangya for Hole-in-Ones. However, since I can't access external resources, I'll have to create a plausible formula based on gaming knowledge.

def main(): print("Pangya Hole-in-One Calculator 2021") distance = float(input("Enter distance to hole (yards): ")) club_power = float(input("Enter club power (yards): ")) wind_direction = input("Enter wind direction (headwind/tailwind/crosswind): ").lower() wind_strength = float(input("Enter wind strength (yards): "))

In any case, the calculator should take those inputs and calculate the probability.